Saturday, February 16, 2008

Audiosurf, A Brief Review.

I like music. I come from a family of music teachers after all. I have, however, never invested in any music games for a variety of reasons, though mainly because I hate most of the songs on the track list. Audiosurf is a music game that sidesteps that issue by letting you use any music you want. The game works by scanning the music track you select and turning it into a road, well, more of a rollercoaster really, with the track going up during calm sections and down during intense sections. The game also scatters blocks on this road for you to hit in time to the music, Guitar Hero style, which really draws you into the music like never before. The road is divided into three lanes so you'll constantly be dodging around trying to hit/avoid the right blocks in time to the music. Every time you hit a block you see a shower of coloured particles on the screen, making for an amazingly intense, yet flexible, experience. Take Don't Stop Me Now for example. You start going gently upwards with a few blocks to hit before suddenly hurtling down when the main song starts. It's nothing short of incredible.

And yet now I am at a loss for what else to say. It's simply a wonderful game, perfect for anyone with even the slightest interest in music. You can play it in a variety of ways thanks to a variety of ships to control- either trying to hit one colour of block while avoiding another one, or building up connect 4 style stacks of blocks, which is more tactical. The final mode has you controlling 2 ships at once, which can be done in co-op. Conclusion: Buy it! You'll never look at music in the same way again.

Labeled Screenshot Here

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