Friday, February 29, 2008

New Iron Man Trailer

So we get an extra day this month, this being a leap year and all. To celebrate we get a new Iron Man Trailer to watch. Woooo!

First, let us get the pessimism out of the way. Superhero movies have consistently let me down. Take X3, amazing trailer with a disappointing final product. Last summer let me down. Look at Spiderman 3, amazing potential with a disappointing final product. There are so many ways in which this could go wrong. The first Act could suck, for almost all origin stories do. The Final act could suck, because almost all final fights are anticlimactic. The middle could suck, due to a vagueness of baddies and motive. The direction could suck, the acting could suck, the special effects could suck. This could fail in so many ways.

Now for the hope. The idea of Iron man is awesome. The most important feature of a superhero is their heroics. Think what you will of Superman, is I was about to die, I believe that he could, and would, save me. A certain level of ability needs to be reached. The second most important feature is fragility. A hero needs to have problems, some moral choice or reason behind their actions. This is why Spiderman 2 was so brilliant, it was about Peter Parker. Robert Downey Junior can pull this off. If he can be unstoppable and troubled, then this film should be brilliant.

Secondly - have you seen how awesome that suit looks! It flies! I believe it flies! It has rockets that come out of his forearms! If they can pull this off, then it will be amazing!

Here is the link I used to see the trailer - http://www.empireonline.com/news/story.asp?NID=22092

This is a great trailer. I want to see this film, and it is coming very soon - May 2nd. I. Cannot. Wait.

me dancing, one for the scrap book

Thursday, February 28, 2008

J-Film #3 - 'Rambo'

Well, hello guys, before I start digging into the lovely meat of the film I would like to commend Javaguy on such a witty piece of satirical literature, Everything he says about me is true, he indeed knows me very well, so congratulations Java, very, very well done. With that out the way time for 'Rambo'.

'Rambo' is a gory film, in-fact it borders on genocide and the kill rate could be compared to the holocaust and this makes it highly unsuitable for children, wimps and people who don't like people being shot, also it has allot of murder, torture and rape with the added bonus of footage of real Burmese atrocities. so, lovely you are thinking sarcastically and you would probably be thinking right, DO NOT SEE THIS IF THE IDEA OF RAMBO DEALING VERY STRICT REVENGE ON SAVAGES, WITH THEIR SAVAGERY BEING DEPICTED IN DETAIL. On the other hand, if like me, you are a sick demented bastard who likes to watch chavs be stabbed in the kidneys repeatedly while screaming in in-human agony, this my friend, is the film for you.

The story is basic Rambo, set in Burma and thats about it, the most important thing about this film has been its superior action. The first thing worth pointing out on this front, would be that of the ballistics and the way they blow stuff apart. Now, i was fortunate enough to have an ex-soldier sitting next to me in the cinema, who upon the first scene was amazed at just how realistic bullet sounds, effects and wounds were, and this is an actual quote "Wow, I'm gonna start ducking in a minute!" 'Nuff said.

Now, don't get me wrong the very idea of Rambo is corny, but this film has NO cheesy lines that make you grimace and the few breaks in the action take nothing away from this short but tense piece of art, the pace is fast visually eloquent and elegant, and the visceral adrenaline rush you feel as yet another cardboard cut out rapist is blown to pieces with a 50. cal machine gun, is nothing but truly awe inspiring and when i say blown to pieces i mean blown to pieces. assorted anatomical components fly thick and furiously in this utterly amazing chunk of brilliant cinema, the music blares out as AK47's churn out slug after slug and a barrette 50. cal blows Burmese soldiers 50 feet down the road and there really is nothing to fault, seriously, this is like Yahtzee's review of portal, this is a mute review, 'Rambo' is good, very, very good.

The structure is wonderful as well, The Burmese are built up so evilly it's in-human AND THIS JUST EXACERBATES YOU INSATIABLE BLOOD-LUST, YOU WANT THESE PEOPLE KILLED SO BADLY YOU ARE WILLING TO DISMEMBER GHANDI TO GET JUSTICE!!!! Sorry i shouldn't have go t so pumped there, my legs are still shaking from the adrenaline thats how good this film really is, shame there was only two flamethrowers though...

If you can be bothered to look however there are small American allegories popping up everywhere, but i didn't eve notice till my hate fulled Dad pointed them out, so, the best way to think of the film upon entering is a 90 minute chunk of American action and the American's are great and just appreciate this superb rage filled adventure for what it is; and thats why this small negative paragraph is stuck right on the bottom, it is insignificant, to a very great degree. see this film NOW.

Rundown -

Shooting: 8

Characterization: 9

Soundtrack: 7

Plot: 7

Effects: 10

Variable field dependent on context and genre - YES, YES KILL THE MOTHERFUCKER NOW!!!!!! NOW!!!!!!!! YEEEEEEEEES! - 10

Overall J-score: 9/10 J-FILM MUST SEE

If there is anything you would like little Johnny to know or would like to subscribe to my mass mailing alert service do not hesitate to email me at Johnny.neicho@sky.com

A J-Film review. No, that’s JAVA FILM :D

The other day I watched a film. I quite liked it and so am going to review it now, just like jsnuk. Actually, that's a lie because this film is a PROPER FILM. It doesn't have any clever subtexts. It contains no metaphors. It is, in other words, what films should be like. It's also in black and white. Not because the director wanted to explore a complex issue that could only be realized in black and white but because its old and in the olden days colour hadn't been invented. I therefore won't be reviewing it like Jsnuk because I won't devote several paragraphs to exploring any complex figurative elements.

I now realise that I'm a paragraph in and still haven't actually mentioned the film's name. Grudgingly I shall now do so: The film is called 'The Wrong Arm of The Law', made in 1961 starring Peter Sellers. It's a comedy caper film very much in the style of The Italian Job. Being made in the 60s its innocent stuff, with the crooks apologizing profusely to the police when they accidentally hit them. It's certainly a far cry from the chavs of today and it did make me a little sad, seeing how innocent times were in the 1960s. Of course it's hardly a representation of the crime around then, some of which was awful, but still.

The star of the film, as I said, is Peter Sellers, a renowned comic and rightly so. Famous for playing Inspector Clouseau in The Pink Panther he steals the show here, showing off his mastery of accents. The film has many other actors but I can't be bothered to write about them. They were alright.

I don't really know what to write about next, not wanting to go all Jsnuk on you all and start telling the story so I shall put this thing out of its misery. It isn't really an amazing film, clearly aimed at a family audience and perhaps a little limited because of this, relying mainly on slapstick humour. Still, it's fun, and that's all that matters, isn't it. ISN'T IT, JSNUK?

I shall give the film a rating of 8, as it had an Aston Martin DB5 in it, which I liked.

If you have anything you'd like little java to know then you can sod right off, he doesn't like being referred to as little.

Sunday, February 24, 2008

Why I hate delays...

Valve are taking their time. Left 4 dead is not coming until Spetember-ish. I had so been hoping for a spring release, but that seems not to be. I understand there is no hurry, and I understand they want to make it perfect, for L4D is coming with an entire new steam feature, but I hate knowing that I am going to have to wait, when I have already been waiting for a very long time...

Team Fortress 2 is also progressing slowly. Badlands arrived, and this makes me happy. However, the map I am really waiting for is Goldrush. This is an entirely new game style, not just another Control Point map. Every day I start up steam expectantly... and every day my soul dies a little. I am a patient guy; I waited for Heroes to come to BBC so I could watch it in widescreen without adverts, but when they are this close, it is painful.

I also can't wait for a new "Meet the..." video. Hopefully one is immintent....

And it is not only Valve who give me pain. Blizzard are just as bad. I am not a WoW guy, but since my PC is kinda old now, I am excited to the max by Starcraft 2. This is predicted to come out late summer, but Blizzard alway take their time, so I am already expecting major delays.

And the final kick in the teeth.. the Star Trek movie has been pushed from it's Christmas 2008 release to May 2009.

The upside, I have no doubt in my mind that all of these will be the better for their delayed releases. They will all be awesome. Just not yet....

Saturday, February 23, 2008

Javaserver festivities!

How did you spend your birthday last year? With some relatives? The odd friend? Well, this year Hotdog Man spent his birthday with 20 other Javaserver players, and we had a bit of a party, courtesy of tf_birthday 1

an MP3 of us all "singing" Happy Birthday is coming soon, but for now we can remember the day with pictures :)

Picture

Tuesday, February 19, 2008

Are games art?

The debate about games and art has gone on for a few years now, with gamers arguing that they are and directors arguing they are not. Over the past few days I've considered this subject myself and have come to a fairly simple conclusion.

If I was to give the names of a few comedy films- Bruce Almighty, Rat Race, Airplane, to name but a few, I'd be scorned by movie directors everywhere. Their mocking laughter would echo round the walls of their Georgian mansions. If, however, I was to mention The Godfather, Amilie and Atonement these same directors would nod their heads, grunt their acknowledgement and let me taste their 1852 claret.

So why is this? Why is one group of films considered to be more artistic than the other? The simple answer is their purpose. When you go into the cinema to watch Bruce Almighty you go there for entertainment. When you go to watch The Brief Encounter you don't enjoy yourself per se, you go for the experience, to be taken on an intellectual journey, to explore emotions that you wouldn't feel if it were not for empathy with the characters that the film develops.

Put simply: For me the key factor that differentiates between an arty film and a trashy film is whether you watch the film for the experience or for the entertainment. For example you don't "enjoy" a sad film. You watch it to be affected by it.

Using this criterion for games, for me, solves the "are games art?" question. If I played a game for the experience, to be told a story, because I had an emotional attachment for the characters then it truly is art. If I played a game solely for its mechanics then it is not:

Art

Max Payne 1/2

GTA San Andreas (I got really involved in the story, yet many people didn't)

Oblivion (side quests, not the main story)

Mafia (I felt really quite choked up on occasions)

Not art

Everything else

Obviously this list is only valid for me. Whether you played a game for the experience is personal to you. Maybe you only played oblivion because you liked killing trolls. Maybe you found the Half Life 2 storyline engaged you.

Another interesting thing is that, for me at least, the number of non artistic games far outweighs the number of artistic ones. I think this is due to the history of gaming. Until very recently computers haven't had the power to tell a story convincingly. Gaming first developed purely for entertainment with titles Frogger, Space Invaders and Doom having no narrative whatsoever. To some extent game designers are still stuck in this era, as are the film directors so quick to criticize gaming. Is this a bad thing? I think not. I love nothing more than losing myself in a match of UT3 or TF2. These games certainly aren't art in the traditional sense, but what they lose in that they make up for in being fun to play, UT3 is pure escapism in a way that Max Payne is not.

Anyway, these are just my thoughts. You may have a different opinion. I've made a very simple distinction between what is and isn't art in this article but at the end of the day it's up to you what is and isn't art. It's a very personal thing, and something that will no doubt cause debate far into the future.


 

J-Film #2 - 'There will be blood'

I shall start this edition of J-film with a formal plea, and that is, please sign up to my alert service for new and up and coming reviews so i can help get the word about the new review across allot easier, thank you. All you have to do is E-mail me expressing interest and i shall add oyu to my mass mailing list and send a confirmation E-mail to you!

Now, to the matter at hand, 'There will be blood' is good, very good, better than 'Mandy Lane' in fact and thats saying something. But, although it may be good, its is reaching around the 3 hour mark, which, to some, is far to long for a film; but then I'm a Cine-art Fag so feel free not to see this film on the premise that its long and boring to the common or garden chav. But with the insults out of the way its time to focus on what makes this film so spectacular.

The film does suffer a little from some areas of disjointedness, but this is to be expected as it is developed from an equally arty book entitled 'oil!' and these sorts of art-to-art cross-medium transfers are always hard on the subject matter, but in truth its extremely artistic and seems to lose none of its actual direction during the cross over.

The story begins with an out of luck miner named William Plainview discovering some sort of diamond or something (I was picking up my drink at the time, while simultaneously trying to open my minstrel packet) which makes him wealthy, or at least wealthy enough to start digging for oil with his some H.W. and after finding some 'black gold' he becomes truly rich and begins to spread his arms around the whole state. While working on a new and recently successful derrick, Plainview is approached by a young man by the name of Paul Sunday, who is handed some money for an exciting oil prospect; so, with his son in tow, Daniel Plainview heads up to 'Little Boston' and quickly buys the whole place, which is where our tale of ever increasing corruption, greed, revenge at the world and of 'having a fulfilled life' begins.

Most of the story seems to lead nowhere at the time it is viewed, but upon the close of the film the artistic destination and 'point' come vividly apparent, if you can ignore the soundtrack, yes thats right, although it shows how good I think this film is, that i can only find two flaws to this film, the soundtrack is awesomely crap, in fact allot of the subtler plot movements and messages that the film likes to bring up can be missed by pondering "Where the hell did they dig up this horrifying soundtrack!?" It really is horrifying and thats because it is a Horror soundtrack, it barely ever fits the pace or the plot of the film and when it does its still a lump of steaming turd among the pristine cinnamon rolls that are the other aspects of this great work of art. You all remember that air raid siren remix thing from uncounted horror movies? even that makes an appearance in the opening moments of the movie as does that strange soundtrack where you can just about hear whispers in the background! It's appalling, but luckily you can eventually numb yourself out to it at around the 1 hour mark.

Well the acting is fairly awesome (I have never been one to spot acting and an actors performance has never really done much for me) and the shooting is quite nice with some lovely oil fire scenes and the characterization is absolutely superb, with all the characters reacting perfectly to their situation and developing on levels more complex than anything mainstream like 'Jumper' or even the masterfully characterized 'Spider-man' films.

Theres not really much more to say, this film delves into unexplored crevasses of art and philosophical speculation, It has one of the most memorable end scenes and lines and cannot be faulted on anything but the stupid soundtrack and occasional leaps in the story, which is obviously more better suited to a book, but still retains an ultimate aura of tantalization and wonder, that your sure not to forget any time soon, if at all.

Next time, i shall be reviewing 'Rambo' (if i dont finally sucumb and go an watch 'Jumper') and you should look forward to 'Diary of the dead', George A. Romero's Zombies gone the way of 'Blair Witch' and, note the groan of disappointment, 'Clover field' with a 'Steady Cam' twist

Rundown -

Shooting: 7

Characterization: 9

Soundtrack: 3

Plot: 9

Effects: 8

Variable field dependent on context and genre - Artistic Direction and Questions raised: 9

Overall J-score: 8/10

If there is anything you would like little Johnny to know or would like to subscribe to my mass mailing alert service do not hesitate to email me at Johnny.neicho@sky.com

A translation of DDude’s review of my review of reviews. Review coming soon.

DDude's review, translated:

Javaguy wanted to be funny rather than impartial, so people find the funny to be LOL but then they don't actually learn anything. He doesn't actually talk about reviewing at all but does show how to make funny openings with words. He also used custard creams, which makes him smart and possibly Chinese. Also ancient.

I think I'm going to steal Java's review score because it pwns. He gives an insight into how BLOODY ANNOYING writing a review is but otherwise it's a useless, crap piece of writing that isn't worthy of the HTML its formatted in.

Monday, February 18, 2008

I'm Back!

I'm Back from Berlin. Had a great time, even if it is freezingly cold this time of year!

In order to create some kind of existential crisis in which the universe will collapse in on itself, I am going to review Java's review on reviewing.

Confused? Since I got 100% in my Hamlet exam for A-Level English Lit, it seems to have gone to my head slightly....

Here we can see a clear point from the reviewer, in which his basic instinct to direct himself towards wit from his own personality takes priority over a desire for neutrality. This is a mixed thing, for while it creates an attachment between the writer and reader, it also shatters the positive correlation between the more informative side of reviewing. For example, he provides and insight into how one may use cultural or syntactic elements to provide an insight into the nature of a game, as is clear with his wording of "Theme Hospital is like marmite. You either love it or you hate it." Skilfully, he the "custard-cream gambit" to explain the process of reviewing, a highly developed piece of wordplay which is devolved from an ancient Chinese proverb.

To conclude, I give Java's review 68%. While he provides an insight into how the process of reviewing works, his focus is directed away form any linkage for the difficulties of opening and closing reviews with the body of text that is required in order to make reviewing possible for the masses.

Saturday, February 16, 2008

Reviewing. A Review. This title gets 43%.

Today I am reviewing reviewing. As I typed that sentence word decided that I'd gone mad and mistakenly typed reviewing twice, so deleted it. Word is wrong. I hate word. Just look at it, sitting there with its blue UI.

Anyway, on with the review. The main problem with "reviewing" is that unless you get a decent start to the review you may as well give up, and when you do get a decent start it's nigh on impossible to go smoothly from there to the rest of the review. Once the first few paragraphs are done you're fine, but it's damned hard to get past the first sentence, let alone any further. I have 5 or so review starts in My Documents. Most of them I didn't save but here are a few:

I consider it my own small protest against the foolishly big, irritatingly short range weapons available that I always snipe on UT3. I would say it's a peaceful protest but the UT3 announcer shouting HEADSHOT at me is hardly peaceful.

Nope, don't like that one. Too difficult to move on from there to the game mechanics.

My engine has started to rattle. Anxiously I stare down at the dials, leavers and buttons before me. I don't know what any of them do so I throttle back my engine to preserve it. The rattling becomes louder. Guessing that the end is nigh I calmly lower my undercarriage and throttle back some more. The rattle reaches a climax, becomes a screech, then silence. The wind whistling past my now diving plane is the only sound I hear. Looking down I see a clearing in the forest- the perfect landing spot. I put my flaps to the landing position and begin to glide smoothly down. A textbook forced landing. Or not. My plane wheels disintegrate on the rough grass- plowing my plane into the ground. The wings sheer off but eventually I skid to a halt. Welcome to IL2.

Boring.

Theme hospital is like Marmite. You either love it or you hate it. Many people would be turned away the instant they saw the cute pixelart graphics. Many people would mock its cheery soundtrack. Many people would eschew it in favour of something gritty and free roaming. Many people would laugh at me if I admitted that I got owned by it again and again and again. Like marmite this game hides a dark and sadistic core beneath its soft, gooey exterior.

Nice, but irritating to move on from, as you're stuck talking about the cuteness for ages.

So you see, starting reviews is rubbish. This is in part made up for with the glorious middle sections of the review. They're like the delicious filling of a custard cream, sliding effortlessly onto the page. However, like the filling of a custard cream the paragraphs are shorter than the hard bits, and eventually you come to the end. Summing up a game is annoying, because you've just written 600 words on the bloody thing and now have to condense those into 20 words that are going to be remembered, thus are the most important. This frankly sucks, but then at least you get to making up a score. This is easy. Think if you liked the game and pluck a suitable sounding number out of the air.

I give reviewing 68%. Its good, but a lot of hassle to begin with and a frustrating ending.


 


 

Audiosurf, A Brief Review.

I like music. I come from a family of music teachers after all. I have, however, never invested in any music games for a variety of reasons, though mainly because I hate most of the songs on the track list. Audiosurf is a music game that sidesteps that issue by letting you use any music you want. The game works by scanning the music track you select and turning it into a road, well, more of a rollercoaster really, with the track going up during calm sections and down during intense sections. The game also scatters blocks on this road for you to hit in time to the music, Guitar Hero style, which really draws you into the music like never before. The road is divided into three lanes so you'll constantly be dodging around trying to hit/avoid the right blocks in time to the music. Every time you hit a block you see a shower of coloured particles on the screen, making for an amazingly intense, yet flexible, experience. Take Don't Stop Me Now for example. You start going gently upwards with a few blocks to hit before suddenly hurtling down when the main song starts. It's nothing short of incredible.

And yet now I am at a loss for what else to say. It's simply a wonderful game, perfect for anyone with even the slightest interest in music. You can play it in a variety of ways thanks to a variety of ships to control- either trying to hit one colour of block while avoiding another one, or building up connect 4 style stacks of blocks, which is more tactical. The final mode has you controlling 2 ships at once, which can be done in co-op. Conclusion: Buy it! You'll never look at music in the same way again.

Labeled Screenshot Here

Friday, February 15, 2008

J-Film #1 - 'All the boys love Mandy Lane'

Well, good evening chaps, as you should know my name is John Neicho and I'm almost as godlike as the almighty Java (God why does the stupid spell checker keep trying to make me write my sir name as Nacho goddammit!) and I am here for the sole purpose of enlightening you to the wonderful world of cinema; and let us face it, what a wonderful world it is from cheap entertainment like alien versus predator, to crap game spin offs such as tomb raider and to great intellectual war tales such as flags of our fathers, cinemas has given us such joy my friends and I, you friendly neighborhood film buff am here to share and amplify the wonder!

Now, I move swiftly on to my first ever review, and you'll be pleased to know i start off on a good film unlike *cough* Clover field, which tried to be two genres at the same time *cough* This film is wondrously entitled 'All the boys love Mandy Lane' but only at the conclusion of this film does it become apparent that this is an excellent title and it is worth noting at this point that its very hard to review a film such as this, as much of its greatness is revealed as the story progresses and not form the get go, but you don't want spoilers now do you?

The story is that of an incredibly beautiful, late high school girl who goes for a party with a group of weird druggy nutters who keep trying to plow her pink, excuse my language my intellectual demeanor slipped for a moment there. But apart from these meager details , at the risk of letting slip those dreaded spoilerz of war, there is not much more i can tell you apart from the fact that about 7 people die during the film.

The film is brought back as a kind of reincarnation of the 80's hack and slash films, which i doubt many of you will have seen, and i myself had to do research on; and I have been told that the story and the twist at the end are both terribly hackneyed fro anyone around 40 something, but lets face it the average age of Steam goers and the like is about 15, so for us its incredibly fresh and a nice relief from such Hollywood tripe as the guiltily enjoyable 'clover field' or the brilliantly crap 'Aliens versus Predator: Requiem' its fun, with a nice inappropriate soundtrack and a madman launching fireworks at people.

So, what have i covered? It's good, check, It's got a great story for someone of my age (I'm 15 don't tell the coppers i got into it) check, it's a relief from the norm, check, the violence, ahhh the violence. Well this brings me to the bad point of the movie and to be honest it lets itself down quite badly on this front, for a film trying to re-imagine the hack and slash of yore it is horribly mild, especially for an 18! The violence starts off not to abruptly and shockingly, but none-the-less violently, after giving a blow job to Jake, cocaine-taking-bitch no. 1 has a shotgun push into her mouth and through some rough encouragement it breaks her jaw apart, cue blood and groans while looking at the person next to you. So, now your started off you can hear the fat bloke-sitting-two-seats-along's heartbeat like a Moria drum, but it rather disappointingly trails off form their, its not gory in the slightest. But leaving taht point behind as we climb another Mayan pyramid of move greatness we come to my last two points, the characterization and the shooting.

'All the boys love Mandy Lane' has excellent characterization in a film where so many character are thrust upon you so quickly, and when each one is killed, you feel both relieved for the bad things the person has done and you are upset at the good inside of them, and not giving away any spoilerz everyone means everyone. ending upon a high greater than the assorted cocaine-taking-bitches of this film i talk now of the camera work, which is just indescribably excellent, it would make make Bambi's mum come alive again it's so wonderful, and I really cant describe it it just blew me away on every single front imaginable!

That concludes my very first film review, next i shall possibly review 'There will be blood' or 'Rambo' (which is supposed to have the highest kill count know to man, so should be good, providing i can get in that is) and I strongly recommend this film to you, if you are not old enough to watch it and cannot sneak in, pirate it, who cares i disagree with this kind of shitty censorship anyway; and on that not i bid you a due.

Rundown -

Shooting: 9

Characterization: 7

Plot: 8

Effects: 8

Variable field dependent on context and genre - Violence: 4

Overall J-score: 7.5/10

If there is anything you would like little Johnny to know do not hesitate to email me at Johnny.neicho@sky.com.

Wednesday, February 13, 2008

Alltalk

The Alltalk debate is one that I have been mulling over for the past few weeks. It all comes about as a result of the Javaserver, the place where I play the majority of my Team Fortress 2 games. In the old days there was the PCGamer server, which would always be slow to update, and often crash for days at a time, disappearing after every update. I loved it. It was the first time I had found a server to play on where I started to recognise the people, in that specific online-gaming way, who lpayed it with me. It was great. It had teamspeak. Then time progressed things along, and the Javaserver was born. Most of the people moved from PCG to Javasever, and I was content. But something was very different, and it was unnerving. It was Alltalk.
The idea behind Alltalk is written in the name. If you use a microphone, and talk, then all on the server will hear you. With Teamspeak, only your team will hear you. This massively affects the words you say. With Teamspeak, glorious tactics emerge. With Alltalk, banter with the enemy enlivens the game. I still can’t decide which is better.
There is a downside to Alltalk, it can get quite loud. Some people insist on screaming at every kill and at every death. I don’t like loud; it’s just the way I am. There is also a downside to Teamspeak, it can be very isolated. You are divided from half of the players, which is not so good at creating such a friendly atmosphere.
Is there a compromise? I don’t see how. Having both Teamspeak and Alltalk would lead to much hilarious confusion, as people shout their tactics to the enemy. Is it even possible, to have both enabled at once? Can I assign two buttons in TF2? Should I have researched this before I started writing?
These are the things that I think about on public transport. One fact emerges form all this however: TF2 rules, and I hope all TF2-ers never leave.

--- News ---
Sorry about having not updating things recently. I have had a crazy time at college, mock exams and coursework! I am gonna be gone for a bit, for I have a trip to Berlin planned. Be back soon. Any comments you may have, feel free to post them below.

Sunday, February 3, 2008

Cloverfield

I have just blogged about Cloverfield over on my blog. I dont want to take up too much room here, so I'm just gonna like to it. Take a look if you want.

http://thinkingddude.blogspot.com/2008/02/cloverfield.html

Summary
For those who don’t want to link - It is great. The characters are rubbish, but that’s the point. The camera-work is amazing and most of the effects are seamless. It has flaws, but is unlike any film I have ever seen before.

Friday, February 1, 2008

Freelancer - Review

Freelancer


Where to start. This is a HUGE game. First I'm going to tackle which game genre it fits into. Hmm. Arcade/Sim I guess. In more straight forward terms it's a game filled with space ships, guns and explosions. Lots of the latter. In the review I based it all on what I had seen in the Trial Edition. The Trial allows you to play through the first main mission and allows you a few ships.


I booted up the game and the first thing I noticed was an awe-inspiring title. The words “FREELANCER” in big white letters set against the background of the universe. What a way to start a game.


Freelancer has lots and lots of beautiful cinematics which are thankfully unstoppable as missing them is a crime. They are well scripted and look amazing in the urban planets. Apart from the weird “I am totally smashed” NPC eyes, the NPC's animations and emotions are admirable.

The controls are 100% keyboard friendly, being controlled with the Mouse and WASD keys.

After absorbing some incredible well scripted intros I was tasked with finding a job. The interaction interface is understandable and really easy to use. At the top there are a layer of buttons with which you can use to interact with the environment and vendors. After finding myself a job with the Liberty Defence Force I was shown my ship which I would be enforcing justice with. Sure, it was tiny and a bit decrepit compared to some other ships I had seen but I instantly fell in love with it.


I clicked launch and gasped as my ship slowly hovered, then flew straight over the beautiful city in which I was previously based. I took off following the objectives that were clearly portrayed at the side of my screen. As soon as my ship entered space I was greeted with an authoritative voice which my HUD told me was emanating from an allied ship whom I would be questing, no that sounds wrong, adventuring with. I could instantly tell how different his character was compared to the bar owned back down on the planet I had dispatched from. After some chit-chat, my new partner “King” ,as he is called, and I flew over to admire a huge beast of a ship which, from what I can only assume belonged to someone vewy vewy important. My camera suddenly zoomed in one approaching rogue ships as a haggard female voice announced to the rogue ships they should turn back or be shot down. The rogue ships didn't seem to care much as they swooped in gracefully and nuked the dukes ship. Instead of feeling angry at the rogues, which I did, I was staring in awe at the explosions which were glowing all over my screen. Angelic. After the cinematic ended, I was ordered to open fire and I obeyed mindlessly, wanting to test out the lasers which were bolted to my bucket of rust.

The combat is absorbing but slightly arcade style. Baring in mind that this is the first combat section of the game, I can't stop imagining what the final battles are like with all of the fully upgraded weapons. Now seems an appropriate time to rant in blatant admiration towards the wonderful graphics effects. It is an old game, so it's not very demanding, but the graphics are simply beautiful. I'm trying not to use that word too much but frankly, this game deserves all the praise it deserves. After you have destroyed a ship you simply hit “B” to use a tractor beam to, err, suck in all the loot, no, goods. After destroying sed rogue ships I felt attached to King. Not in that kind of way, sick readers, sort of like loyalty.


Once I had terminated the rogues I was clearly designated to a “Waypoint”. These are portals to another location in the solar system. It's really easy to do. Just cruise up to the waypoint, dock with it and wait. You enter the portal doctor who style with all the flashing colours and emerge into a totally different yet still awe-inspiring world. It's moments like these which make freelancer such a worthwhile buy. The levels of exploration and free-roaming are immense and the opportunity for role playing is also high.


The game also features multiplayer which is just like the single player campaign, you start with a basic ship but you have to find jobs and adventures, on some servers PVP is enabled which can be enjoyable.


If you have a fiver in your pocket and you are wondering what to do.. Buy this game. Well worth every minute of “Bloody Awesome”-ing you will do.


92%

-Screenshot Album coming soon-


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